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Beyond Textbooks

In class, we use many different forms of technology to encourage learning such as the SmartBoard, SmartResponse and computers. 
Here are some of the ways I encourage the students to do their very best!

Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.

Twitter is an online social networking service that enables users to send and read short 140-character messages called "tweets". Registered users can read and post tweets, but unregistered users can only read them.

Kahoot! empowers educators and captivates learners. Through the creation of a trusted learning space, educational content is delivered by asking meaningful questions in real-time, creating a social, fun and game-like environment.